![]() As you level up and at the skill-book jumps (1,4,9,16), place more points into Polymorph as needed but always keep Summoning as high as possible. Place 1-2 points in Polymorph and Warfare to get started on the basic CC skills. It’s the same thing as investing a bunch of hydro just to make the first aid spell a little stronger. Get 10 skill points in Summoning, or use +Summoning gear to get yourself to 10 Summoning in the early game. It’d be better to leave it without any scaling and try to find ways to make it useful without damage scaling at all. ![]() For similar reasons, Glyph of Binding now lasts 3 turns instead of 4. The DoT also does a little more damage too. One or two points isn’t going to offer any meaningful scaling there and investing more than that is a hefty investment for just one ability that isn’t going to be your main focus. New visuals and icons for Bound and Unstable energies debuffs - Glyph of Conjuring is now 3ap because it was too good value at 2. I think Venom Runes placed in a Mystical Runeframe add to summoning. ![]() If you don't want to take the points away from Warfare then maybe just 1 or 2 points and supplement with Summoning gear. I would add however that if you'd like his Wolf summon to be of any real consequence get your Summoning up a bit too. This is your best bet if you go with his traditional ranged build. You can probably do fine taking literally just those three things only, though mixing in a few memory and other things can't hurt. So pretty much just take a few points of Huntsman, stack Warfare and pump your finesse and you can't go wrong. Originally posted by Chaoslink:Technically anything works, but by default he's an archer of some form. ![]()
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